PM3.02 - Zero Suit Samus - Action - 0x120
Entry Script
- IntVariableSet { variable: LongtermAccessInt(Temp1), value: 0 }
- GenerateArticle { article_id: 3, subaction_only: true }
- IntVariableSet { variable: LongtermAccessInt(Temp1), value: 1 }
- GenerateArticle { article_id: 3, subaction_only: true }
- IntVariableSet { variable: LongtermAccessInt(Temp1), value: 2 }
- GenerateArticle { article_id: 3, subaction_only: true }
- IntVariableSet { variable: LongtermAccessInt(Temp1), value: 3 }
- GenerateArticle { article_id: 3, subaction_only: true }
- IntVariableSet { variable: LongtermAccessInt(Temp1), value: 4 }
- GenerateArticle { article_id: 3, subaction_only: true }
- IntVariableSet { variable: LongtermAccessInt(Temp1), value: 5 }
- GenerateArticle { article_id: 3, subaction_only: true }
- IntVariableSet { variable: LongtermAccessInt(Temp1), value: 6 }
- GenerateArticle { article_id: 3, subaction_only: true }
- IntVariableSet { variable: LongtermAccessInt(Temp1), value: 7 }
- GenerateArticle { article_id: 3, subaction_only: true }
- CreateInterrupt { interrupt_id: None, action: Wait, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(OnGround)
- CreateInterrupt { interrupt_id: None, action: Fall, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(InAir)
- SetAnimationFrame(25.0)
- loop Infinite times:
- if (OnGround)
- SetEdgeSlide(StayOn)
- SetAirGround(6)
- ChangeSubaction(ArmorRelease)
- if (not(BoolIsTrue RandomAccessBool(EnableGlide)))
- BoolVariableSetTrue { variable: RandomAccessBool(EnableGlide) }
- SyncWait(1.0)
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
- else
- SetEdgeSlide(Airbourne)
- SetAirGround(10)
- ChangeSubaction(ArmorReleaseAir)
- if (not(BoolIsTrue RandomAccessBool(EnableGlide)))
- BoolVariableSetTrue { variable: RandomAccessBool(EnableGlide) }
- SyncWait(1.0)
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
- LoopRest
Exit Script