PM3.02 - Zero Suit Samus - Action - 0x120

Entry Script

  1. IntVariableSet { variable: LongtermAccessInt(Temp1), value: 0 }
  2. GenerateArticle { article_id: 3, subaction_only: true }
  3. IntVariableSet { variable: LongtermAccessInt(Temp1), value: 1 }
  4. GenerateArticle { article_id: 3, subaction_only: true }
  5. IntVariableSet { variable: LongtermAccessInt(Temp1), value: 2 }
  6. GenerateArticle { article_id: 3, subaction_only: true }
  7. IntVariableSet { variable: LongtermAccessInt(Temp1), value: 3 }
  8. GenerateArticle { article_id: 3, subaction_only: true }
  9. IntVariableSet { variable: LongtermAccessInt(Temp1), value: 4 }
  10. GenerateArticle { article_id: 3, subaction_only: true }
  11. IntVariableSet { variable: LongtermAccessInt(Temp1), value: 5 }
  12. GenerateArticle { article_id: 3, subaction_only: true }
  13. IntVariableSet { variable: LongtermAccessInt(Temp1), value: 6 }
  14. GenerateArticle { article_id: 3, subaction_only: true }
  15. IntVariableSet { variable: LongtermAccessInt(Temp1), value: 7 }
  16. GenerateArticle { article_id: 3, subaction_only: true }
  17. CreateInterrupt { interrupt_id: None, action: Wait, requirement: (AnimationEnd) }
  18. PreviousInterruptAddRequirement(OnGround)
  19. CreateInterrupt { interrupt_id: None, action: Fall, requirement: (AnimationEnd) }
  20. PreviousInterruptAddRequirement(InAir)
  21. SetAnimationFrame(25.0)
  22. loop Infinite times:
    1. if (OnGround)
      1. SetEdgeSlide(StayOn)
      2. SetAirGround(6)
      3. ChangeSubaction(ArmorRelease)
      4. if (not(BoolIsTrue RandomAccessBool(EnableGlide)))
        1. BoolVariableSetTrue { variable: RandomAccessBool(EnableGlide) }
        2. SyncWait(1.0)
      5. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
    2. else
      1. SetEdgeSlide(Airbourne)
      2. SetAirGround(10)
      3. ChangeSubaction(ArmorReleaseAir)
      4. if (not(BoolIsTrue RandomAccessBool(EnableGlide)))
        1. BoolVariableSetTrue { variable: RandomAccessBool(EnableGlide) }
        2. SyncWait(1.0)
      5. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
    3. LoopRest

Exit Script